Project Iron by
Tobias Heinemann
The Broad Art center was presenting a event called “Staring
in the Age of Destruction – S.A.D” which was showcasing both visual and interactive
forms of art. One standout artist from the exhibit was Tobias Heinemann.
Heinemann showcased “An interactive exploration of the spaces and images evoked
by sketches drawn by the artist over the course of several months” The artist
drew everything and vectored this through the computer so that it could be
input into a program that can render and establish parameters for the game to
be based off of. This was interactive in the form of a game that acted on a multiple
layered environment. The 2D game was influenced by the classic games such as
Mario and Metroid.
The game requires the user to navigate their way through the
2D world that the artist has rendered. The way that the user can navigate
through the world is by hoping between the three layers that the artist has created
and utilizing the different set of barriers that have been established to
collect items and explore the world presented. Heinemann helped me understand
exactly what he was trying to do with this example and he hopes to make this
project into something that could be streamlined to platforms.
I really enjoyed
Heinemann’s project and could definitely see myself playing something like that
in the future, he assured me that this would be something he would continue to
develop and someday hopefully we will all see this game on a major platform!
*All photos are my own.*
*All photos are my own.*